Damage | Weapons and Armour | Hit Points and Damage Effects | Taking and Healing Damage |
Character Basics | Backgrounds | Building the Character | Combat |
Strength | Dexterity | Perception | Charisma |
Constitution | Intelligence | Wits | Appearance |
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I.E. Bob discover that Sue burned his comic books and wants to kill her with a short sword. Bob has a 0 DEX and +3 Short Sword skill. He rolls a 6 on 1D10 for an attack total of 9. Sue adds her DEX (-2) and Parry (3) to her roll of 2 for a defense total of 3. 9 (attack total) - 3 (defense total) = 6 x 10% = 60% (success factor). Now add the short swords weapon potential (15) to Bob's STR (+5) for a damage factor of 20. Damage factor (20) x success factor (60%) = 12 points of damage. Sue is toast and won't be burning anybody else's comics anymore. |
A partial list of weapons and their qualities are listed below. | ||||||
---|---|---|---|---|---|---|
Weapon | Damage Pot | To-Hit Penalty | Parry Modifier | Max Range (cm) | Min Range (cm) | Min Str. |
Fist/Hand | 0 | 0 | --- | 100 | 50 | --- |
Kick | 5 | -1 | --- | 200 | 200 | --- |
Shield (bludgeon) | 5 | -1 | +5 | 50 | 50 | +1 |
Club | 20 | -1 | 0 | 150 | 100 | --- |
Knife | 20 | 0 | 0 | 110 | 25 | --- |
Short Sword | 30 | -1 | +2 | 150 | 50 | --- |
Long Sword | 30 | -1 | +2 | 200 | 200 | --- |
Broad Sword | 40 | -2 | +1 | 200 | 200 | +2 |
Spear | 40 | -1 | +2 | 300 | 200 (50, choke) | -1 |
Javelin | 20 | -1/50m | +2 | 1000+(100xstr) | 200 | --- |
Mace | 40 | -1 | 0 | 200 | 100 | +2 |
Short Bow* | 30 | -1/50m | --- | 20000 | 200 | 0 |
Long Bow* | 40 | -1/50m | --- | 30000 | 200 | +2 |
Cross-Bow* | 75 | -1/50m | 0 | 15000 | 100 | +1 |
Sling* | 20 | -1/50m | --- | 10000 | 200 | --- |
Pistol* | 40-80 | -1/75m | --- | 25000 | 0 | -2 |
Shotgun* | 80-100 | -1/150m | --- | 50000 | 100 | 0 |
Rifle* | 60-100 | -1/250m | --- | 100000 | 100 | 0 |
* no strength bonus given to damage factor. |
Good: | Characters in the Good range suffer no penalties, but must treat their wounds before they worsen. |
Fair: | All actions suffer a penalty of -2. |
Poor: | All actions suffer a penalty of -4. |
Awful: | Make a Con roll vs. 5 or fall unconscious immediately. If still awake, all actions are at -8. Simple actions require great effort. Roll Con with each exertion (difficulty of 5 plus the number of times you've rolled so far), or go unconscious (e.g. if a character has a con of 2 and he has just droppd to Awful condition (between 8 and 14 points), add con (2) to 1d10. if the result is 5 or over, he stays awake. If he then tries to do something strenuous (crawling for the door), roll again as before. If he tries to do something else strenuous (opening the door), roll again, but instead of difficulty 5, use difficulty 6. Next time (closing the door) difficulty 7, etc.) |
Incapacitated: | The character is unconscious. If (by magic?) the character is awake, he or she operates at -16. Bleed, baby, bleed. |
Health | Stabilized? | Interval | Gain | Loss |
---|---|---|---|---|
Good | no | day | +1 | 0 |
week | 0 | -1 | ||
yes | day | success | 0 | |
week | healed | 0 | ||
Fair | no | day | 1 | -1 |
yes | day | success | 0 | |
Poor | no | hour | 0 | -1 |
day | +1 | 0 | ||
yes | hour | 0 | 0 | |
day | +1 | 1 | ||
Awful | no | round | 0 | -1 |
yes | day | +1 | -1 | |
Incapacitated | no | round | 0 | -1 automatic |
yes | day | +1 | -1 |
STAT | BOB | JIM | SUE | HAL |
STR | +5 | +6 | +3 | +2 |
CON | +1 | 0 | +1 | -2 |
DEX | 0 | -1 | -2 | +4 |
INT | -1 | -2 | +1 | -2 |
WIT | +1 | -1 | -1 | -4 |
PER | 0 | -1 | -3 | 0 |
CHA | -2 | 0 | 2 | 0 |
APP | 0 | +1 | +1 | 0 |
Size of Flame | Difficulty |
Match | 1 |
< 1/2m dia. | 5 |
1/2m-2m dia. | 10 |
2-4m dia. | 15 |
up to (2n)m dia. | 5n+5 |
Material | Difficulty Multiplier |
oil/gas | x1/4 |
dry, oily tinder or wax | x1/2 |
dry tinder/hair | x1 |
compact hardwood/bone | x2 |
damp tinder/flesh | x3 |
soggy tinder | x4 |
rock, air, water | x10 |
Material | Difficulty Multiplier |
rock | x10 |
oil/gas | x4 |
dry, oily tinder or wax | x2 |
compact hardwood/bone | x2 |
dry tinder/hair | x1 |
damp tinder/flesh | x1/2 |
soggy tinder | x1/4 |
water | x1/8 |
air | x1/10 |